reframefx
Upload · Smooth · Download

Make choppy clips look smooth.

Sign in, drop a clip, pick the smoothness, and download the result. No install, transparent seconds-based pricing.

120-second trial credit
Under a minute to first render
Pay by seconds
||
24 FPS source60 FPS output
SOURCE: 24 FPSOUTPUT: 120 FPS

Usecases:

agencies

Client clips without slowing your edit machine

Repeat render work moves to the cloud so your computer stays available for the actual cut.

24 FPS SOURCE
60 FPS OUTPUT
agencies60 FPS OUTPUT
Trial credit
120 sec
Output targets
60/120 fps
Workflow
Upload + render
Starter pack
$5 / 600s
Pricing

One seconds balance.

Your trial credit lets you test the workflow end-to-end. Paid packs keep the math simple: seconds in, charged seconds out, clean output by default.

Trial credit

120 sec on signup

$0

Watermarked output. Spend it on smooth, slo-mo, or ultra. No anonymous processing.

Start free

Starter

600 sec · $0.0083/sec

$5

For first paid exports and short creator clips.

Creator

1,500 sec · $0.0067/sec

Best value
$10

Best first paid pack for repeat browser work.

Studio

5,000 sec · $0.0050/sec

$25

For agencies, batch jobs, and API-heavy workflows.

One rule in three bands. Smooth (1×): up to 60fps — pay your clip’s duration. Slo-mo (2×): 61–120fps — more output frames, 2× seconds. Ultra (4×): above 120fps.

Pricing calculator

Know the seconds before the render.

ReframeFX charges by processed seconds. Higher FPS outputs cost more only when they create substantially more frames.

Duration
30s
Factor
3x
Charged
30s

Render estimate

Same rule used before every render

Smooth · 1×
Input seconds
30s
Multiplier
1x
Deducted
30s

Smooth. Up to 60fps. You pay your clip’s duration, no markup.

Smallest current pack that covers it
Starter · $5 · 600s
Start render

Browser and API share one balance. Paid credits render clean by default; trial credits render watermarked.

API beta

Frame interpolation as a simple REST API.

Use the same credits as the studio to upload clips, estimate cost, start renders, and check when outputs are ready.

Presign
Probe
Render
Poll
curl -X POST "$API/jobs" \
  -H "Authorization: Bearer $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{
    "r2_key": "uploads/user_uuid/project_uuid/input/file_uuid-clip.mp4",
    "project_id": "project_uuid",
    "target_fps": 60,
    "watermark": true
  }'
Compare

Where ReframeFX fits.

Short tags, not paragraphs. Pick the lane that matches your workflow.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005–0.008/sec
transparent, by processed second
$0.008–0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Target FPS control
24–120fps
pick any target, slo-mo included
Fixed 2× only
WaveSpeed RIFE doubles input, no choice
Any target
Any target
Slo-mo (>60fps output)
60–240fps
slo-mo 2× / ultra 4×
Not offered
doubling endpoint only
Yes
Yes
API access
Same balance
one account for browser + API
Yes
Premium tier
No
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads

ReframeFX

You are here

Browser studio + product API

Effective price
$0.005–0.008/sec
transparent, by processed second
No install
Browser
Cost shown before render
Always
estimator + API endpoint
Target FPS control
24–120fps
pick any target, slo-mo included
Slo-mo (>60fps output)
60–240fps
slo-mo 2× / ultra 4×
API access
Same balance
one account for browser + API
Setup time
< 1 min
sign in, drop a clip

Direct API

WaveSpeed, HitPaw, fal.ai

Effective price
$0.008–0.03/sec
WaveSpeed floor; HitPaw higher
No install
Browser
API-first, not a browser studio
Cost shown before render
Per-second
no upfront calc UI
Target FPS control
Fixed 2× only
WaveSpeed RIFE doubles input, no choice
Slo-mo (>60fps output)
Not offered
doubling endpoint only
API access
Yes
Setup time
~5 min
create API keys, learn shape

Premium

Topaz, Adobe, DaVinci

Effective price
$25/mo+
license or subscription
No install
Desktop
Cost shown before render
Sub-billed
Target FPS control
Any target
Slo-mo (>60fps output)
Yes
API access
Premium tier
Setup time
15+ min
install + license + first export

Local

Flowframes, SVP

Effective price
$0
plus your GPU + setup time
No install
Desktop
Cost shown before render
n/a
Target FPS control
Any target
Slo-mo (>60fps output)
Yes
API access
No
Setup time
30+ min
GPU drivers + model downloads
Your first 120 seconds are on us

Smooth motion. No install.

Open studio