Make choppy clips look smooth.
Sign in, drop a clip, pick the smoothness, and download the result. No install, transparent seconds-based pricing.
Usecases:
Client clips without slowing your edit machine
Repeat render work moves to the cloud so your computer stays available for the actual cut.
One seconds balance.
Your trial credit lets you test the workflow end-to-end. Paid packs keep the math simple: seconds in, charged seconds out, clean output by default.
Trial credit
120 sec on signup
Watermarked output. Spend it on smooth, slo-mo, or ultra. No anonymous processing.
Starter
600 sec · $0.0083/sec
For first paid exports and short creator clips.
Creator
1,500 sec · $0.0067/sec
Best first paid pack for repeat browser work.
Studio
5,000 sec · $0.0050/sec
For agencies, batch jobs, and API-heavy workflows.
One rule in three bands. Smooth (1×): up to 60fps — pay your clip’s duration. Slo-mo (2×): 61–120fps — more output frames, 2× seconds. Ultra (4×): above 120fps.
Know the seconds before the render.
ReframeFX charges by processed seconds. Higher FPS outputs cost more only when they create substantially more frames.
Render estimate
Same rule used before every render
Smooth. Up to 60fps. You pay your clip’s duration, no markup.
Browser and API share one balance. Paid credits render clean by default; trial credits render watermarked.
Frame interpolation as a simple REST API.
Use the same credits as the studio to upload clips, estimate cost, start renders, and check when outputs are ready.
curl -X POST "$API/jobs" \
-H "Authorization: Bearer $TOKEN" \
-H "Content-Type: application/json" \
-d '{
"r2_key": "uploads/user_uuid/project_uuid/input/file_uuid-clip.mp4",
"project_id": "project_uuid",
"target_fps": 60,
"watermark": true
}'Where ReframeFX fits.
Short tags, not paragraphs. Pick the lane that matches your workflow.
| Decision | ReframeFX Browser studio + product API | Direct API WaveSpeed, HitPaw, fal.ai | Premium Topaz, Adobe, DaVinci | Local Flowframes, SVP |
|---|---|---|---|---|
| Effective price | $0.005–0.008/sec transparent, by processed second | $0.008–0.03/sec WaveSpeed floor; HitPaw higher | $25/mo+ license or subscription | $0 plus your GPU + setup time |
| No install | Browser | Browser API-first, not a browser studio | Desktop | Desktop |
| Cost shown before render | Always estimator + API endpoint | Per-second no upfront calc UI | Sub-billed | n/a |
| Target FPS control | 24–120fps pick any target, slo-mo included | Fixed 2× only WaveSpeed RIFE doubles input, no choice | Any target | Any target |
| Slo-mo (>60fps output) | 60–240fps slo-mo 2× / ultra 4× | Not offered doubling endpoint only | Yes | Yes |
| API access | Same balance one account for browser + API | Yes | Premium tier | No |
| Setup time | < 1 min sign in, drop a clip | ~5 min create API keys, learn shape | 15+ min install + license + first export | 30+ min GPU drivers + model downloads |
ReframeFX
You are hereBrowser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP