Reframefx
Upload · Smooth · Download

Frame interpolation as a REST API.

Presign upload, probe the video, create a target-FPS job, then poll status until the output is ready.

For developers adding smoother video output to their own media pipelines.

120 xeconds free, about 2 minutes of 60fps interpolation
Under a minute to first render
Pay by xeconds, one shared balance
24 FPS
240 FPS
What this covers
Use pricing endpoints to estimate charged seconds before creating a render job.
Upload through a signed URL, then let the backend probe FPS, duration, resolution, and codec.
Create target-FPS jobs and poll structured live_status values until the output is ready.
How it works

The frame interpolation API flow

The API follows the same observable workflow as the browser studio and uses the same xeconds balance, so cost and status stay consistent across both surfaces.

  1. 01

    Create a signed upload

    Request an upload URL and send the video directly to object storage without proxying the media through your application server.

  2. 02

    Probe and estimate

    Read server-verified video metadata and request target-FPS estimates before creating a paid job.

  3. 03

    Create and poll the job

    Submit the chosen target FPS, then poll structured status values until the output is ready or the job fails and is refunded.

FAQ

What is frame interpolation api in ReframeFX?

Presign upload, probe the video, create a target-FPS job, then poll status until the output is ready.

Does ReframeFX show the cost before rendering?

Yes. ReframeFX estimates charged seconds before a render using input duration, source FPS, target FPS, and interpolation factor.

Can I use ReframeFX without installing desktop software?

Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.

Does the API use a separate balance?

No. Browser and API jobs use the same xeconds balance and the same target-FPS pricing rules.

Compare

Where ReframeFX fits.

Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Decision
ReframeFXYou are here
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads