Reframefx
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Increase video FPS without using your GPU.

Convert choppy 24, 25, or 30fps footage into smoother 60fps, 120fps, or 240fps cinematic slo-mo output from the cloud.

For users who know the problem as low FPS rather than frame interpolation.

120 xeconds free, about 2 minutes of 60fps interpolation
Under a minute to first render
Pay by xeconds, one shared balance
24 FPS
240 FPS
What this covers
Upload MP4, MOV, or WebM and estimate charged xeconds before rendering.
Choose a target FPS such as 48fps, 60fps, 90fps, 120fps, or 240fps cinematic slo-mo based on the source clip.
Render in the cloud instead of tying up a local GPU or installing a desktop interpolation app.
How it works

What changes when you increase video FPS

A higher frame-rate file only looks smoother when it contains useful new motion samples. ReframeFX creates those in-between frames instead of repeating the originals.

  1. 01

    Keep the source cadence

    The source FPS is detected automatically, so a 24fps, 25fps, or 30fps clip starts from its actual cadence.

  2. 02

    Select 60, 120, or 240fps

    Choose 60fps for everyday smoothness or a higher target when the edit will slow the footage down.

  3. 03

    Render without local setup

    Processing runs in the cloud, leaving the local machine free for editing, review, or other work.

FAQ

What is increase video fps online in ReframeFX?

Convert choppy 24, 25, or 30fps footage into smoother 60fps, 120fps, or 240fps cinematic slo-mo output from the cloud.

Does ReframeFX show the cost before rendering?

Yes. ReframeFX estimates charged seconds before a render using input duration, source FPS, target FPS, and interpolation factor.

Can I use ReframeFX without installing desktop software?

Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.

Does changing FPS change the video duration?

No. Frame interpolation adds motion samples while preserving playback duration. Higher targets can also be interpreted at a lower timeline FPS for slow motion.

Compare

Where ReframeFX fits.

Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Decision
ReframeFXYou are here
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads