Reframefx
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Convert 30fps clips to smoother 60fps output.

ReframeFX estimates the charged seconds before render, then processes the clip in the cloud.

For high-intent searchers with a specific FPS conversion in mind.

120 xeconds free, about 2 minutes of 60fps interpolation
Under a minute to first render
Pay by xeconds, one shared balance
24 FPS
240 FPS
What this covers
Upload MP4, MOV, or WebM and estimate charged xeconds before rendering.
Choose a target FPS such as 48fps, 60fps, 90fps, 120fps, or 240fps cinematic slo-mo based on the source clip.
Render in the cloud instead of tying up a local GPU or installing a desktop interpolation app.
How it works

A direct 30fps to 60fps workflow

Converting 30fps to 60fps adds one generated frame between each pair of source frames, giving motion twice as many temporal samples for playback.

  1. 01

    Start with the original export

    Upload the highest-quality 30fps source available; extra compression before interpolation can make motion details harder to reconstruct.

  2. 02

    Confirm the 60fps target

    ReframeFX probes the source and shows the exact xeconds charge before the job begins.

  3. 03

    Check fast edges and cuts

    Review hands, text, particles, and scene changes—the areas where interpolation quality is easiest to judge.

FAQ

What is convert 30fps to 60fps in ReframeFX?

ReframeFX estimates the charged seconds before render, then processes the clip in the cloud.

Does ReframeFX show the cost before rendering?

Yes. ReframeFX estimates charged seconds before a render using input duration, source FPS, target FPS, and interpolation factor.

Can I use ReframeFX without installing desktop software?

Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.

Does changing FPS change the video duration?

No. Frame interpolation adds motion samples while preserving playback duration. Higher targets can also be interpreted at a lower timeline FPS for slow motion.

Compare

Where ReframeFX fits.

Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Decision
ReframeFXYou are here
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads