Turn 24fps footage into smoother 60fps motion.
Use cloud frame interpolation for old footage, exports, reels, and review cuts where smoother motion matters.
For creators and editors working with 24fps source clips.
A practical 24fps to 60fps conversion
24fps and 60fps do not divide evenly, so a useful conversion needs motion-aware in-between frames rather than a repeating frame pattern.
- 01
Upload the 24fps master
Use the cleanest source you have, especially for footage with motion blur, particles, or quick camera moves.
- 02
Choose 60fps smooth output
The app reads the true source frame rate and prices the full conversion before render.
- 03
Review motion—not a still frame
Compare camera pans, subject edges, and shot changes at normal speed before downloading the result.
What is convert 24fps to 60fps in ReframeFX?
Use cloud frame interpolation for old footage, exports, reels, and review cuts where smoother motion matters.
Does ReframeFX show the cost before rendering?
Yes. ReframeFX estimates charged seconds before a render using input duration, source FPS, target FPS, and interpolation factor.
Can I use ReframeFX without installing desktop software?
Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.
Does changing FPS change the video duration?
No. Frame interpolation adds motion samples while preserving playback duration. Higher targets can also be interpreted at a lower timeline FPS for slow motion.
Related frame interpolation guides
Where ReframeFX fits.
Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.
| Decision | ReframeFX Browser studio + product API | Direct API WaveSpeed, HitPaw, fal.ai | Premium Topaz, Adobe, DaVinci | Local Flowframes, SVP |
|---|---|---|---|---|
| Effective price | $0.005 to $0.008/sec transparent, by processed second | $0.008 to $0.03/sec WaveSpeed floor; HitPaw higher | $25/mo+ license or subscription | $0 plus your GPU + setup time |
| FPS targets & slo-mo | 60 / 120 / 240 pick any target; true 2× / 4× slo-mo | Mostly 2× WaveSpeed fixed 2×; raw endpoints DIY N× | Any target | Any target |
| Scene change detection | Automatic learned cut detection, zero config | Basic SSIM threshold | Per-clip edit shot by shot | Opt-in manually tune sensitivity |
| API access | Same balance simple REST, one balance for studio + API | Yes separate per-product billing | Premium tier | No |
| Skill needed | None drop a clip, pick smoothness | Coding integrate the REST API | Editor skills NLE timeline or app presets | Tinkering GPU config + model files |
| No install | Browser | Browser API-first, not a browser studio | Desktop | Desktop |
| Cost shown before render | Always estimator + API endpoint | Per-second no upfront calc UI | Sub-billed | n/a |
| Setup time | < 1 min sign in, drop a clip | ~5 min create API keys, learn shape | 15+ min install + license + first export | 30+ min GPU drivers + model downloads |