Reframefx
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Generate frames before the slow-down.

Create smoother source material for slow-motion edits by adding in-between frames first.

For editors trying to avoid judder when slowing clips down.

120 xeconds free, about 2 minutes of 60fps interpolation
Under a minute to first render
Pay by xeconds, one shared balance
24 FPS
240 FPS
What this covers
Generate extra in-between frames before slowing down footage on an editing timeline.
Estimate the charged xeconds before render so short tests stay predictable.
Use 48fps, 60fps, 90fps, 120fps, or 240fps cinematic slo-mo targets depending on the source cadence and final edit.
How it works

Prepare footage for smoother slow motion

Slow motion needs enough distinct frames to stretch time cleanly. Interpolating first creates more motion samples for the editing timeline to play back slowly.

  1. 01

    Decide the slow-down

    A 120fps output gives a 2× slow-down on a 60fps timeline; 240fps gives a 4× slow-down.

  2. 02

    Generate the intermediate frames

    Choose the target based on the final timeline rather than selecting the largest number by default.

  3. 03

    Finish in the editor

    Download the high-FPS result, interpret it at the timeline frame rate, then trim and grade as usual.

FAQ

What is ai slow motion prep in ReframeFX?

Create smoother source material for slow-motion edits by adding in-between frames first.

Does ReframeFX show the cost before rendering?

Yes. ReframeFX estimates charged seconds before a render using input duration, source FPS, target FPS, and interpolation factor.

Can I use ReframeFX without installing desktop software?

Yes. ReframeFX is a browser and API workflow for cloud frame interpolation.

Does changing FPS change the video duration?

No. Frame interpolation adds motion samples while preserving playback duration. Higher targets can also be interpreted at a lower timeline FPS for slow motion.

Compare

Where ReframeFX fits.

Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Decision
ReframeFXYou are here
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads